Resources List

General Resources
New Media Literacies
NH Teachers' NML Working Group wiki
Conflict Resolution

BrainPOP – BrainPOP creates animated, curriculum-based content that engages students, supports educators, and bolsters achievement.

Youth Communities/Resources

Fiction Alley Harry Potter fanfic, fanart, vids, essays, meta, discussion, podcasting, fanfilms and more...
Harry Potter Alliance An army of fans, activists, nerdfighters, teenagers, wizards and muggles dedicated to fighting for social justice with the greatest weapon we have-- love. Join us!


Wiki in Plain English
MIT TechTV (NML video collection) - Useful Handcrafted Videos This is the interview between the school children and M.C. Lars about his "Ahab" video
Mohammad's Dream Activist video. A young, gay, Persian, illegal immigrant speaks about his experience trying to get into Eastern Michigan University.
MC Lars. "Ahab." Moby Dick music video with kids. This is the interview between the school children and M.C. Lars about his "Ahab" video.
How Wide is a Line? Francis Alys explores the Green Line, mapping the invisible boundary that separates Israel and Palestine in one area.
YOUMedia videos. Videos from this MacArthur Foundation-supported endeavor that integrates media resource center within a Chicago Public Library.

Visualization Tools

Dipitiy(timeline tool)
Many Eyes (upload data choose graphic representation)
Google Chart Tools (tools for making data more comprehensible)
Yelp/ Gobi (Review & calculate your opinion) - Brainstorming made simple
Free Mind (open source mind mapping software)
Gap Minder (beauty of statistics for a fact based world view).
Visuwords - online graphical dictionary
Tinkerplots (Gr 4-8 making sense of data) - need to purchase
Wordle (visual representation through words)



Jenkins, H. (2011, February 7). What constitutes an open-book exam in the digital age?
Brown, J.S., Pendleton-Jullian, A., & Adler, A. (2010, November-December). From engagement to ecotone: Land grant universities in the 21st century.
Jenkins, H. - Critique of the Digital Immigrants language is here -- -- if you click on the link at Mark Prensky's name, you will get a pdf of his original essay on "digital natives and digital immigrants."
Kagan Strategies are helpful methods of supporting cooperative learning.


The Education Arcade ( -- This is the games-based learning group which Henry helped to create at MIT. Their website includes several white papers which describe the potential value of games in the classroom, as well as information on specific projects they have completed. Of especial interest may be:

Augumented Reality Games ( -- The Education Arcade has developed a tool kit which teachers can use to develop games which can be played in their local areas using GPS-enabled data. This is a great resource for class projects which inspire students to do research in order to create games which they can play in their community.

Labyrinth -- -- this is a game designed for middle school math and technical writing. It was developed to be played primarily outside the classroom but then discussed and supported through classroom activities.

The Singapore-MIT GAMBIT Lab -- This is another research group around games which Henry helped to develop while at MIT. They bring together students from MIT and Singapore to work together in a summer program to develop games, some of which are designed to be educational, all of which are intended to stretch our current sense of what games are. Oozerts, for example, is a game for Pre-Algebra.

Games, Learning and Society -- -- This is another research group, based in the Education School at the University of Wisconsin-Madison, which focuses on games-based learning. They host an annual conference which brings together lots of teachers and game designers to explore this space. Squire has done work on the ways existing games -- especially the Civilization games -- can be adapted for us in the social science classroom.

Gamestar Mechanic -- -- this game was developed by James Paul Gee (a key writer on games-based learning), Eric Zimmerman (an innovative game designer) and Katie Salens (who runs the Quest to Learn School) and is intended to help students learn game design as a means of developing a better grasp of systems theory.

Sasha Barab -- -- is a learning scientist who has explored deeply the value of games and virtual worlds for instruction. He is best known for the Quest Atlantis Project he has also been developing and testing a game for exploring the ethical issues raised by Mary Shelly's Frankenstein.

The Redistricting Game -- -- This social science game was developed by USC's Doug Thomas and has been widely used to help students understand this crucial political process.

Collegeology Games -- -- Developed as a collaboration between the USC Interactive Media and Education programs, the Pathfinder game helps young people develop greater awareness of the steps they need to make in getting ready to apply for college.

Quest to Learn -- -- A public school in NYC developed by the MacArther Foundation to explore the value of creating an entire school curriculum based on game design and game based learning. They are sharing many of their materials with the public.

GameDesk -- -- A school similar to NYC's Quest to Learn right here in Los Angeles! "An innovative, game and media-based charter school is being planned to launch in the greater Los Angeles area in August 2012 by the GameDesk Institute through funding from the Bill & Melinda Gates Foundation. The GameDesk School’s pedagogy will revolve around authorship practices, harnessing the appeal of games, mechanical and electrical tinkering, and film and media creation to engage underrepresented urban youth in STEM fields. The school will open in the fall of 2012 with approximately 80 sixth graders, expanding to cover grades 6 through 12 in subsequent years.

iCivics -- -- an initiative by former Supreme Court justice Sanda Day O'Connor and learning scientist James Paul Gee to explore how games might enhance the teaching of civics.

Mark Prensky -- -- A major advocate for games-based learning, Prensky's blog is a good place to search for interesting projects.

Ian Bogost -- -- another key thinker in this space, mostly interested in games for social change, but has also dealt extensively with learning games.

New Learners of the 21st Century -- -- This PBS documentary showcases the work of the MacArthur Digital Media and Learning initiative and shows learning games in action in school and community contexts. They've developed a wealth of materials about key thinkers in this space, including profiles of Henry Jenkins, Mimi Ito, John Seeley Brown, James Paul Gee, and others.

Civilization III

Scratch – a programming language for everyone. Create interactive stories, games, music and art - and share them online.

Bloons, an addictive online game in which you throws darts in order to pop balloon formations. Illustrates physics principles. Inference Riddle game for students Character Inference



Grants for teaching and travel for teachers.

Keeping History Alive Grant
Teacher Initiated Inquiry Grant
Constitutional RIghts Foundation
Donors Choose
Toyota International Teachers' Program
Earthwatch Educator Fellowship
Fund for Teachers
Fulbright Hays

Google "educator+grants" or "teacher+grants"