Summer Sandbox Participant Notes:


August 9, 2011

Henry Jenkins keynote
digital divide vs. participation gap (technology vs. literacy skills)
-might not feel entitled, marginalized, like your voice doesn’t matter
-lack opportunities for experience
-to close participation gap, teachers must open up social environment, become online mentor --- educators are frontline in terms of dealing with these issues
-fear-driven agenda, risk outweighs peril, and is that responsible?

Should teachers be Facebook friends with their students?
-teachers’ privacy
-various people’s reputations affected based on friends’ postings
-privacy settings
-permanent record = Facebook
-situational appropriateness
Reference the after-school curriculum for lessons developed and implemented last spring with RFK students in the Explore Locally, Excel Digitally program. Lesson about Facebook posted in session 7.


-genres of participation:
-hanging out: communicating, consuming content
-messing around: self-actualization, self-expression, tinkering
-geeking out: seeking, creating

-fludiity of cultural groups in spaces where you’re valued for what you know, not what you are

-YOUmedia:
-at Chicago Public Library, equipment, on-site mentors, spaces, social networking systems for “bragging rights” to promote own work, no formal programming


Quest to Learn school in NYC - Katie Salen
-systems theory is underlying structure, bring in info from variety of disciplines, exams are described as levels and bosses that have to be overcome
-games are good at moving us to our next level, situated at our zone of proximal development
-how can we learn from games about structuring assignments, basic dynamics of ability and proximity
-learning principles from studying video games that can be applied to homework/assignment (James Paul Gee)


6 P's of Play
  • Permission - creating opportunities and a culture for both teachers and students to play in the classroom.
  • Process - embed learning to honor the process instead of the outcome. The challenge of overcoming obstacles = motivation + engagement
  • Passion - keep it alive in the process of learning. Bring them into the classroom to fuel the learning!
  • Productivity - a challenge. Discovery through experimentation.
  • Participation - creates engagement. Playing with others in social engagement.
  • Pleasure - enjoyment of learning process Both teachers and students maintain a positive attitude and sense of community and commraderie

Challenge*
  • Concept
    • Use media to introduce and define the core concept.
  • Concept in context
  • Your turn
    • Provide a context for learners to explore and practice working/playing with a core concept.
  • What do you think
    • Use media to reflect on, or remix, the core concept.

*This process can occur in any order.
Challenges encourage participatory learning.

Merri - Today after playing in the playground I was wondering if there would be a way to embed an image when it is not available to link or upload i.e. Wordles and also be able to upload audio clips - today on the way home there was a great discussion about the London riots and there were a number of reference to the concept of "community" and I thought "I could use that in my challenge". Thank you for the opportunity to plan and it this does not below long please feel free to remove and put in a proper place.

Merri - here is a link to "The Habits of the Mind" creators if you google "Habits of the Mind & Heart" you'll see hundreds of links to how schools use them: http://www.instituteforhabitsofmind.com/